10 Reasons Watch Dogs 2 Is One Of The Best Sequels Ever
4. Movement Feels Great
The ability to climb buildings and move through an environment with speed is practically a Ubisoft staple at this point, but it is nonetheless impressive here.
Although Aiden Pearce could surely manoeuvre through Chicago fairly easily, Marcus puts him to shame. Marcus can vault, leap, climb and dash through San Francisco with fluidity, and controlling these actions is very easy.
Even the animations attached to these movements are impressive, with Marcus somersaulting all over the map at the press of a button. It makes exploring the world feel rewarding and not like a chore, as well as being visually impressive. No repeatedly tapping the X button to sprint here.
Movement is also important in terms of gameplay, factoring into stealth and combat. In order to scope out areas, Marcus will usually need to climb the environment, with a lot of enemy areas having vertical elements.
Most areas of San Francisco are fully explorable, with hackable scissor-lifts letting players reach high up buildings, or rooftop vents letting you drop into private compoinds. It's a far cry from having to slowly climb up every building in sight.