10 Reasons You Were Wrong About Assassin's Creed 3

2. Eagle Vision Actually Made Sense

'Eagle Vision' has become one of the most recognisable gameplay mechanics in the Assassin's Creed series, but until AC 3 it was one of those video game techniques that are simply dropped into the game for the player's benefit, without any real explanation of how it's actually working for the protagonist. In the series' first title, Eagle Vision is introduced early as how Altair's skills as an assassin allow him to identify enemies and targets even if they aren't within his lines of sight. Sounds fair enough, right? Well no, not really. Until AC:3, this modey had to fall into the 'willing suspension of disbelief' category to stop common sense from overriding the experience. Then things changed... In the AC:3's early sequences, players control a young Connor and get to see how his heritage and upbringing have made him such a potent hunter in the wilderness. The hunting sequences showed players that Connor had the instincts to use his surroundings to help him track down his prey. This means that the use of eagle vision is far easier to justify with a character like Connor, as if he can track animals and birds that he can't see, then why not guards and Templars?
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Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times. Follow on twitter @GJCartwright.