10 Reasons You're Wrong About Evolve

3. The Hunt Is Arguably The Best Part

Forbes.com recently ran a story saying the biggest complaint they had with Evolve was its core mechanic - that being the pendulum swing power-play between Hunters and Monsters at the start of every match, especially being that it can be too easy to fall into the trap of spending far too long tracking footprints rather than engaging in battle. Firstly, providing you're willing to immerse yourself in the world this is far from a bore - as you're getting to grips with whichever teammates you've been paired up with and are tackling the various species' living on planet Shear (obtaining buffs as you go) whilst tracking down the beast itself. Secondly, the feeling of knowing you're being watched from afar and having to rely on your wits to second-guess where the creature may be is like every Predator-style "It's in the trees!" cat n' mouse monster-showdown you've ever seen. The game isn't trying to be Call of Duty or any other shooter when it comes to blasting each others hips off every five minutes, instead to combat the complaints that 'there's just too much running around' you really have to question how well these people are playing the game. With a litany of features available such as wildlife moving patterns and weapon perks (not to mention learning the maps themselves) letting you genuinely become a better hunter as you play one, Evolve's potential to keep things slow and measured is by far one of its greatest assets.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.