10 Reasons You're Wrong About Mass Effect 3's Ending

4. It Wasn't About Main Character Epilogues

EA
EA

Many complain that after a whole game of character development (or two, or three, depending) the endings told us nothing about what happened to them when the war ended. After all, what's the point of getting invested in the characters if we don't know how it all worked out for them?

But at the end of the day, what we're really invested in is the fate of the galaxy, which is why the epilogue is that much more macroscopic. The only individual who really needed a personal ending was Shepard, and we know what her fate was.

Say you're watching some sci-fi movie. Most of the time, the ending goes something like this: €œthe world is safe, things can go back to normal and now, here's what happens next to the characters.€ We're used to that format, so when an ending comes along like €œthe world is completely changed here's what happens to the world,€ it feels like something's missing.

Nobody is saying it wouldn't have been a really nice cherry on top to see (bad example) Garrus opening a thriving rent-a-car business on Palaven or (good example) Tali sunbathing, but it doesn't diminish the fact that they answered the most important question: what happens to everybody?

Contributor
Contributor

CKUT radio host, underground lyricist, Michael Myers scholar and all-around world-class opiner. Signature move: Irony Bomb. Blood type: chai. Never seen in the same place and time as Logic Johnson, former featured columnist for Bleacher Report. Hopelessly unfamiliar with Yellow Submarine.