10 Reasons Zelda: Breath Of The Wild's Haters Are Wrong

1. Weapon Degradation Is FINE

legend of zelda breath of the wild
Nintendo

Breath of the Wild is not the first game to feature weapon degradation, a design choice meant to encourage players to try out varied combat styles: from spears and swords to axes and sledgehammers. Players are supposed to try out different strategies depending on the enemy they're facing, and the environment they're fighting in.

Naturally, many consumers and reviewers are complaining this system is a problem, suggesting it forces players to horde weapons that have high amounts of damage for fights just around the corner, whilst otherwise relying on low-level weapons.

Thing is, Breath of the Wild is not the first game to include such a feature. Silent Hill: Origins had it. Fallout 3 had it. Minecraft became a game that sold more than 121 million copies with it. Even the SEGA Mega Drive classic Streets of Rage had it: daggers, pipes and swords all had very limited uses and would disappear after a few hits.

Weapon degradation is new to the Zelda franchise: that much is true, but it's not like the entire system is new, nor does it do anything other than encourage you to experiment with every weapon in the game.

The complainers - old school Zelda fans and all - need to grow up. That is all.

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Contributor

Bryan Langley’s first console was the Super Nintendo and he hasn’t stopped using his opposable thumbs since. He is based in Bristol, UK and is still searchin' for them glory days he never had.