2. Dangerous Dave
A gem of a game that was fun mostly because of how little sense it tried to make. Collecting cups, killing giant spiders with guns, awkwardly hovering midair with the help of a jetpack all the while trying to escape brutal fates such as incineration and dying due to touching weird, unexplained purple wriggly things Dangerous Dave merely seemed to have put together in a game the most random of things that could strike ones' fancy. It allowed you to explore an art that games till now have been completely ignorant about. The game left scope for player creativity. You could disappear into warp-zones and discover different ways of completing a level. It was a game a seven-year old could complete but could still pose problems for a teenager. But it was the game-play that really rubbed well with people. Dangerous Dave offered you a solid ten levels of absolute fun where you could do the craziest of things just with the use of four arrow keys. The game had several near-death moments where even the tiniest of missteps could result in a certain, agonizing death. You could climb on trees or float across stars. You could choose to kill the creatures or go Gandhi on them and still complete the levels. And you could set high-scores the wonder figure every gamer has a serious fetish with.