10 Ridiculous Design Decisions In Video Games

7. Random Tripping - Super Smash Bros. Brawl

Super Smash Bros Brawl
Nintendo

The Super Smash Bros. franchise is much-loved for its ludicrously addictive and deceptively deep gameplay, but 2008's long-awaited Super Smash Bros.

Brawl invoked the ire of its passionate fanbase by adding an extremely unpopular mechanic to the mix - random tripping.

That's right, Brawl introduced the possibility that any player, no matter how skilled, might suddenly trip over mid-match, as dictated by an RNG operating in the background during every move a player makes.

Though this was clearly an attempt to lessen the skill gap between players by introducing random shenanigans, pro players especially weren't amused, frustrated that tripping could potentially derail a crucial attack or prevent a last-minute escape.

Furthermore, in another wilfully obtuse Nintendo move, there was no way for players to turn tripping off in the game's options (without using mods, anyway).

This ain't Mario Kart - random shouldn't be the order of the day, and given how seriously so many players take the series, it felt wildly misguided to impose mandatory chance elements on everyone.

Mercifully, Nintendo listened to the vocal fan outcry and ditched tripping from all subsequent Smash releases. Phew,

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.