10 Ridiculous Excuses For Failed Video Games

2. Superman 64: It’s Supposed To Look Like That, It’s The ‘Kryptonite Fog’

kryptonite fog
Titus Interactive

There are few titles in the history of gaming quite as notoriously awful as Superman 64. This was the game that turned a generation against licensed games for life; that had us flying the mighty Man of Steel throw a sad series of coloured rings like it was Baby’s First Flight Sim.

Of its many shortcomings, the visuals are an obvious problem. To an extent, we can excuse this: Nintendo 64’s 3D graphics look incredibly ropey today, after all. What we cannot excuse is the hilariously abysmal draw distance. Developer Titus Interactive did have an excuse for this, however. It’s baked right into the game’s lore itself, and it’s a doozy.

Why can’t one of the most powerful heroes in the history of comics see more than about five feet in front of himself? Why do buildings constantly pop into existence? That’s the draw distance for you, not-so-cunningly disguised by all this darn grey mist everywhere. That’s ‘Kryptonite Fog,’ we’re told, and it’s 100% supposed to be there. This is probably the funniest and feeblest way a developer has ever tried to hide their raging ineptitude.

 
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