5. Marvel Vs. Capcom 2

There has to be a lot of credit given to the individual who decided that a partnership between Marvel Comics and Capcom Games was going to work. Truth be told, even the most fleeting of comic book fans can name a Marvel hero, with most gamers being able to mention at least a handful of Capcom creations, so putting these characters against each other in competitive 2D combat was only ever going to create one problem - can we make a big enough roster to satisfy everyone? Both Marvel games had a significant period of exclusivity on Sega's system, adapted from their Arcade brotherhood and allowed to roam free in your home. In that style I should tell you that Marvel's second vs. incarnation for Dreamcast makes my list because I personally wasted my life playing this game. It wasn't exactly hard to do that, since the four players could be sourced from your own friends - and if you all had DC controllers you only needed the one console. To be perfectly blunt, nobody ever cared about Ruby Heart or Amingo.... the only characters worth playing were those you knew and loved, which led to all sorts of arguments about choosing sides and opponents. Today's leading game is arguably the first-person shooter, the Call of Duty and Battlefield series respectively control a large part of the market, with football and GTA taking up a large portion of the remainder. But the Dreamcast has virtually no representation in these areas, and while that's a big indicator as to the reasons of its failure, in retrospect the one thing it does do well is arcade conversion and beat 'em ups. Within this area of expertise, it's Marvel vs. Capcom 2 which remains a shining beacon for the success and popularity of the console in the tears of nostalgic gamers. The inclusion of Jill Valentine and Doctor Doom for the second installment was just an added bonus, then
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