10 Simple Questions That Break Famous Video Game Stories In Half

5. Why Doesn't Outlast's Reporter Break A Window Or Climb A Fence?

Outlast Mansion
Red Barrels

Outlast is undoubtedly one of the scariest video games of this generation, if not all time. Taking players on a first person tour through a terrifying setting populated by murderous psychopaths and supernatural nasties, the game was packed with jump scares and horrifying twists.

Playing as the trapped journalist intent on documenting the events inside the Mount Massive Asylum as he attempts to escape its horrors puts us in the unenviable position of trying to survive a painful journey to the underground core.

In truth, however, there were so many simpler ways of getting out.

The boundaries of the game's mechanics mean that players are unable to do anything other than walk, run, hide and - very occasionally - climb. Stopping the protagonist acting like a virtual superman is fair enough, but do we really believe he'd be such a useless pansy in the face of life-threatening danger?

While some doors and exits are very clearly unusable, there are more than enough windows to break or fences to climb over across the course of the game. I may not be the best of climbers, all told, but if I were in that asylum, you can bet I'd be scurrying up a wall like a woodlouse before my camera lost its first full battery.

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Contributor

Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times. Follow on twitter @GJCartwright.