10 Simple Things That Ruined Major Video Games
One flaw undid everything else.

There are plenty of video games that have become infamous for their flaws. Although it's easy to emphasise one fault, an inadequate title usually has a multitude of problems. Suicide Squad: Kill the Justice League was criticised for its repetitive gameplay, even though that barely scratches the surface of that dud's drawbacks. Basically, the game still wouldn't be up to standard if this particular issue was fixed.
But sometimes, a single slip-up can make or break a platformer, shoot 'em up, or RPG. Even if the game in question is 99% perfect, that 1% can nullify almost all of its positive qualities. If the developers picked up on these problems sooner, they could've been remedied or removed entirely, avoiding a ton of embarrassment.
What's worse is that it's obvious several entries on this list could've been something truly special. Though these ten titles could've been associated with greatness, their names have been sullied because of a single glitch or oversight. The developers may have put their heart and soul in every other aspect but dropped the ball in one department, costing them dearly.
10. The Counter-Intuitive Combat - Too Human

Even though Too Human was hyped as the next big thing, Silicon Knight's sci-fi action title was anything but. To be fair, the game has a lot going for it, since it offers a clever reimagining of Norse mythology, a fascinating storyline, a surprisingly balanced loot system, and a variety of abilities and playstyles.
Unfortunately, Too Human was let down by its bewildering control scheme. Instead of using standard buttons for melee attacks, players have to flick the right analog stick to trigger combos. Although it's refreshing when gaming developers mix it up with the control scheme, this idea was counterintuitive and imprecise.
This decision had a knock-on effect, since the right stick is used in similar games to control the camera. Rather than repurposing the camera to another button, players can't use it at all. Instead, the camera is fixed or automated, making it difficult to track enemies, navigate the environment, or see what you're doing in the midst of battle.
Too Human had its fair share of problems, but the misplacement of a single button is directly responsible for torpedoing its reputation.