10 Simple Ways To Make The Perfect Dragon Ball Z Game

9. Go For A 2D Fighting Style

Starting with Budokai Tenkaichi, most major Dragon Ball games now use a behind-the-back third-person camera style, which changes the dynamic set by previous games. Players are able to fly away and around their opponent in large environments, and when combined with the narrow field of view, it makes the fighting slower and more confusing for new players. This design has held back these recent Dragon Ball games from better encapsulating the style of the series. Some of the best Dragon Ball games, like the Budokai and Supersonic Warrior series, are more traditional 2-D style fighters, and both capture the essence of a Dragon Ball fight better than the more recent games, and it's because of this stylistic difference. Third-person fighting in large maps puts too much distance between opponents, which might be more realistic, but creates lulls in the action, which is the last thing you want in a Dragon Ball game, let alone a fighting game. A 2-D fighting style, while limited, is better because of the limitations. It keeps the focus on gameplay, forces conflict, and keeps the fight going at a dramatic pace. It also makes it easier for new players to jump in and play without sacrificing depth. It is for this reason that it better represents the franchise, and is thus the preferred style for making a fun and entertaining Dragon Ball game.
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Contributor

Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.