10 Soulless Video Games That Are Just Slot-Machines

2. Clash Of Clans

How do these people - these Doom-style cacodemons - sleep at night? Knowing that the point of their existence is to create rapidly escalating misery for their customers, dreaming up new ways to annoy the end user so much that they throw money at you to make it stop? You would imagine that Clash of Clans developer Supercell sleeps very well indeed. On big, poofed-up pillows stuffed with money. Games like Clash of Clans point to one specific shift in the industry: this is no longer about game design, it's psychological warfare. Now, the big question used to be "How can we get people to like our game enough to buy it?", however this new class of game industry soul-suckers ask themselves "How can we coerce our customers to keep paying indefinitely for a game which is purposely broken and needs to be continually fed money just to be fully functional?". It's sickening, and it's working. Dungeon Keeper has drawn the majority of vitriol for its pay-to-wait drudgery, but Supercell shouldn't be let off so easily - Clash of Clans is similarly immoral, it's just more clandestine about it. Watch in awe as a supposedly innocuous strategy game seamlessly degenerates into a baneful act of laborious misery, progress quickly becoming so time-consuming that you're press-ganged into either paying up or being forced to quit.
Contributor
Contributor

Game-obsessed since the moment I could twiddle both thumbs independently. Equally enthralled by all the genres of music that your parents warned you about.