10 Storytelling Clichés In Video Games That Need To Die

8. Hold X To… [Do Something]

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Activision

Prime Offender: Every Call of Duty game

Interaction is one of the key things in video games. But maintaining that while also delivering a decent narrative is a tricky thing to balance.

So what we end up with is a really stilted moment where to advance the plot, show emotion or carry out a scripted event – just about anything, really – is conducted by making us hold a button down.

‘Bam!’ Video game developers say, probably high-fiving each other, ‘We’ve just made our story engaging and interactive.’

Trouble is, gamers tend to do this sort of stuff on auto-pilot. Screen tells us to press a button, so we press it. We’re not thinking about why we’re doing it, or what our character is feeling at that moment, we’re just doing it to get to the next part of the game.

Contributor
Contributor

Word-wrangler and video gamer on the rocks. Once completed the original Resident Evil in 1 hour 4 minutes. Prefers Irish coffee over any other kind. Former movie trailer writer, now rehabilitated. Wrote the viral videos for the movie Watchmen. Likes sarcasm, cynicism, smoking and you.