10 Terrible Decisions That Doomed Popular Video Game Companies

Remember when Haze tried to kill Halo?

The world of video games is a precarious one. Building a release is costly, time-consuming and difficult; hell, getting a game made at all is a mini-miracle in itself, never mind whether or not it's actually any good or sells well. Combine that with higher-up executives who are only in the game to appease their evil overlords (aka the shareholders), and you get a whirlwind of issues that can lead to some developers going from being at the top of the world to painful financial ruin seemingly overnight.

The swift, cutthroat nature of the industry sometimes means that companies are only one bad decision from throwing away all the hard work they've delivered into the garbage; committing to a bad idea that can either see the entire studio going under, or reduced to a shell of its former glory. Either way, the results aren't pretty.

Often, the writing in these instances is on the wall, with the inevitable disaster coming to the surprise of pretty much nobody other than the companies themselves. Other times, however, no one could have expected it would all end in tears...

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.