10 Terrible Decisions That Doomed Popular Video Game Companies

7. Trying To Sue, And then Being Sued - Silicon Knights

too human
Silicon Knights

Too Human was a game that, on paper, sounded amazing; a game that could have ushered in a new techno-norse trilogy which could have been as big as Mass Effect. Hell, it AIMED to be even bigger than that.

However, as with most games that try to gorge themselves on ideas and features, and wash it down with lavish budgets, Too Human became a bloated mess which fans simply shrugged away into obscurity. Actually that last sentence is a little false, as the fans didn’t make Too Human dissapear, Epic Games did.

After sales of their game didn’t hit targets, Silicon Knights tried to sue Epic Games and their Unreal Engine, claiming that they didn’t receive the proper support, and issues with the tech led to them missing their launch date and releasing a still-to-be-polished title. This was their first mistake, as Epic Games took the matter further and investigations began on both sides.

What they found was Silicon Knights' second and most terrible mistake; that they had decided to make games with the Unreal Engine, sue the makers of said Engine, all without having a legitimate license. The court went in favour of Epic Games and Too Human was pulled from store shelves, production was cut and it was effectively expunged from history until Microsoft made the game free and backwards compatible in 2013.

[JG]

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.

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