10 Terrible Video Games That Could Be Fixed With One Simple Change

If only Marvel's Avengers were fully co-op.

Marvel's Avengers
Square Enix

Shigeru Miyamoto once famously said "A delayed game is eventually good, but a rushed game is forever bad."

And while that's true in most cases, the nature of modern gaming does allow committed developers to release patches which can totally transform their games.

Even so, it's incredibly rare for a truly awful game to be turned into something playable, even good as a result of this.

But sometimes it's clear from playing a bad game that its merits have been suffocated underneath one fatal flaw holding it back from being much fun.

These 10 games, largely pilloried by critics and players alike for one reason above others, could become infinitely superior if they fixed just one simple aspect of gameplay.

Obviously fixing even the most basic thing in a game is a mightier task than most players can ever imagine, but for the most part the nature of these fixes are sheer common sense that should've been realised in the earliest stages of development.

With only a moderate amount of effort, these risible games could all be whipped right into shape...

10. Get Rid Of Player Tethering - Anthem

Marvel's Avengers
Bioware

Despite its obvious promise, BioWare's much-hyped multiplayer action-RPG Anthem was a colossal disappointment for many reasons - matchmaking was rough, enemy variety was scarce, mission objectives were repetitive, and the campaign was ludicrously short.

Yet not a single one of these issues was inherently game-breaking - each could've been put up with were it not for one fundamental problem undermining the entire experience.

Though Anthem allows players to join a squad of four and fly around the game-world in awesome Iron Man-style armoured suits, the fatal flaw is the game's horrendous tethering system, which bombards players with an obnoxious proximity warning whenever they stray too far from their teammates.

Upon release, the tethering mechanic was widely criticised by fans and reviewers alike, who felt that placing such a strict constraint on players was antithetical to the game's apparent focus on exploration and, you know, flying around like a badass.

Though BioWare did release a patch to relax tethering restrictions slightly, it didn't do nearly enough to be actually worthwhile.

It's a damn shame, because if tethering were eliminated entirely or even just restricted to particular enclosed battles, it'd be so much fun to simply fly around and blow s**t up with some pals. As it stands, the game's most appealing feature is actively discouraged.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.