10 Terrible Video Games That Could Be Fixed With One Simple Change
4. Revert To The Original Art Style - Mighty No. 9
Mighty No. 9 is one of the most infamous crowdfunded projects in history - a spiritual successor to Mega Man from the series' creator himself, the legendary Keiji Inafune.
The early concept art and pitch video suggested a gorgeously lit, smoothly animated homage to the side-scrolling action-platformers of yore, emulating their classic style but lending it a shiny new lick of paint.
Then Mighty No. 9 finally came out in 2016.
Though it's painfully clear from the end product that Inafune had to cut many, many corners to finally deliver the game to players, by far the most common complaint was how horrible the art style looked compared to the concepts.
The lighting used for the final game was completely different to the demo, lacking dynamic shading while character movements were stiff and, yes, robotic.
Obviously the original art was only a "target render" as the saying goes, but given the game's eventual estimated $6.5 million budget, achieving that art style wasn't an unreasonable ask in any way.
Restore that original look and a frustrating eyesore immediately becomes a much more enjoyable experience. Far away from the brilliance of Inafune's better work, sure, but not migraine-inducingly hideous.