10 TERRIBLE Video Games (That Revolutionised The Industry)

7. Destiny Popularised "Live Service" Content Delivery

No Man's Sky
Bungie

When Bungie's massively hyped online shooter Destiny launched in 2014, the collective disappointment from gamers was thunderous.

For as good as the game looked and as tight as its gunplay was, the storyline was utter nonsense, the gameplay was extremely grind-reliant, and it was painfully clear that there simply wasn't enough content to sustain a player-base long-term - at least at launch.

But in the months and years that followed, Bungie fleshed Destiny out with DLC expansions which prevented them from haemorrhaging players and brought the game closer to its initial promise.

Yet right from its inception, Destiny's commercial success proved massively influential for AAA games as a whole.

It not only crystallised the popularity of loot-driven gameplay loops, but also the perceived "acceptability" - at least on the publisher's side - of releasing games half-finished and then drip-feeding expansive updates.

Basically, Destiny pioneered the now-pervasive "live service" model, no matter that the game first released on September 9, 2014 was a shockingly lackluster proposition for a AAA asking price.

In this post: 
No Man's Sky
 
Posted On: 
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.