10 Terrible Video Games We All Ended Up Owning

9. Tomb Raider: The Angel Of Darkness

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Square Enix

Tomb Raider is one of the most bankable action-adventure video game IP in history, and for many PlayStation owners throughout the late '90s and early '00s, it was simply a given that they'd always pick up the next adventure in Lara Croft's ongoing story.

But with Tomb Raider: The Angel of Darkness being the series' first mainline entry in three years and also Lara's first foray on PS2 hardware, expectations were through the roof for a ground-breaking next-gen upgrade.

Yet The Angel of Darkness is a deeply terrible game clearly rushed to market in 2003 long before it was ready, remembered less for its impressive visuals than its array of bugs and poor controls, combat, and camera.

It's a thin, incomplete sketch of a promising game that clearly needed far more time in the oven to achieve its potential, yet largely thanks to a gargantuan marketing campaign and the sheer chutzpah of the PS2 itself, The Angel of Darkness still sold well out of the gate.

Ultimately it went on to out-sell its predecessor, Tomb Raider Chronicles, shifting 2.5 million copies and entering the PS2's Platinum range for high-selling titles.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.