The current trend of horror gaming is very much in the vein of Condemned and Amnesia, utilising the first-person perspective and a whole host of old school tricks to creep you out. The Gamecube's incredibly underrated and equally inventive survival horror game, Eternal Darkness: Sanity's Requiem, took a very different approach. Inspired by the weird fiction of HP Lovecraft, developers Silicon Knights weren't particularly interested in having you strongly identify with the characters in the game. That isn't to suggest they didn't want to scare players; far from it. In fact, it was the players they went over, as "insanity" effects from characters getting too scared lead to stuff like the game pretending your controller was unplugged, your save had been wiped, or your Gamecube was broken. That was scary more in a sense of what the hell I can't believe I have to buy a new one of these, or whatever, but there were also some scenes of genuine horror thrown into the mix as well. Case in point is the infamous bathtub moment, where checking the bathroom feature triggers a jump scare that you'll find impossible to scrub off of your brain.