10 Things An Xbox Player Learned Playing Uncharted For The First Time
6. The Big Set-Pieces Are Really Worth The Wait
Much like Call of Duty, Uncharted's stories are famed for their breathtaking Michael Bay-esque action scenes, placing Nathan Drake and his friends in death-defying playgrounds of destruction. They best represented the PS3's potential back when they were first released, and they're still just as impressive and stimulating today.
Buildings collapse (with the player still inside them), Drake gets caught in a vacuum in an out of control aircraft, and there's a particularly impressive train sequence in Among Thieves that encapsulates all that's good about the series in a nutshell. All three titles have their impressive moments, but I'd be lying if I said their linear nature doesn't impede the fun to be had in some respects. If someone spoils something, they're just not as exciting, though not nearly enough to sully a recommendation.
But I digress, as A Thief's End looks set to deliver Hollywood-style action in a whole new way, offering players new and diverse choices in how they tackle certain situations. I highly doubt the gargantuan linear spectacles of the franchise will fail to make a return this time around, but at least there'll be a good balance between cinematic gameplay and broadening potential avenues of combat this time around.