10 Things Everybody Hates About AMAZING Video Games

We love you Aloy, but please be quiet for a few minutes.

Horizon Forbidden West Aloy
Guerrilla Games

As much as we might love our favourite video games, it's simply a fact that no game is perfect - it's just not possible.

It's in art's nature to be flawed, and while mistakes are often easily forgiven or even accepted as charming, sometimes a truly egregious foible makes its way into an otherwise excellent game.

No matter how brilliantly engineered and visually stunning the latest AAA hotness might be, it's still the creation of human beings who make mistakes and misjudge what their audience wants.

And so, we come to these 10 video games, the majority of which received rave reviews from critics and fans alike, yet despite how fun and immersive they are, they're also saddled with an issue basically everybody hates.

These gripes can range from poor NPC design to blatant padding, the ever-dreaded weapon durability, or technical issues which clearly should've been ironed out.

Even with how easily some of these problems could've been resolved with a patch, they all live on as ongoing nuisances for anyone who revisits these games. We still love them, but with a fair caveat...

10. NPCs Spoil Puzzle Solutions - God Of War Ragnarök

Horizon Forbidden West Aloy
Sony Santa Monica

God Of War Ragnarök is a monumental achievement from top to bottom, but that doesn't mean it's perfect. And perhaps the single most complained-about aspect? The excessively helpful NPCs.

Throughout the game whenever an even vaguely challenging puzzle emerges, the super-brainy companion characters won't wait more than a few seconds before offering up a descriptive instruction of what to do.

Naturally this is a bit annoying given that many players enjoy the challenge of figuring out a puzzle for themselves, and it's so aggressively hand-holding as to feel rather patronising, as if Sony Santa Monica didn't believe players harboured the master intellect necessary to solve the puzzles themselves.

Bafflingly despite the game's impressive array of accessibility options, there's no way to just toggle the hints on/off - a staggeringly simple feature that could've easily dealt with perhaps the game's most bleated-about problem.

In a title packed with so many smart, stunning design decisions, this is a truly bizarre oversight.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.