10 Things Resident Evil 7 Must Learn From The Evil Within
6. A Real Sense Of Progression
As mentioned before you'll start out Evil Within feeling fairly helpless, in fact chances are you'll get your head sliced off in the opening few minutes attempting to get around the hulking 'Sadist' butcher character before you've taken anyone down.
But what followers from those humble beginnings when your aiming statistic is terrible and you can barely line up a headshot slowly translates into crafting any number of custom bolts for your crossbow, the parts of which you've scavenged by disarming bombs around the level thanks to becoming more confident tackling what might be round the corner.
Some later bosses can't be defeated through environmental means and instead you're left to take them down with your (hopefully souped-up) weapons, and it's here that you'll realise just how far you've come from those furtive few missions where you had a finger poised on the crouch button at all times. That's not to say Evil Within ditches its stealth mechanics altogether, instead quite frequently you'll happen upon an area you'll be able to take apart knife-stab by knife-stab, but it's in the mix of the two that gameplay stays fresh and interesting.
Add in that only near the very end of the game will you gain access to an old Shinji Mikami favourite - or what you unlock after the final credits roll - and the overall feeling that Evil Within's endgame feels drastically different to its beginning is a resoundingly positive one.