10 Things Star Wars Battlefront 2 Must Include

1. Space Battles

Star Wars Battlefront Space Battle
LucasArts

Ask anyone, ask absolutely anyone who played the original Battlefront games what was missing from the reboot and they will all tell you the exact same thing: space battles. For the love of god the game is from STAR WARS, how is there not a war in the stars? Space battles were without a doubt the best part of any Battlefront game ever. Its exclusion from the reboot was something a lot of fans were not happy about. So many aspects of the game could be fixed by putting them back in.

For one, it could help revamp the Fighter Squadron mode. The space battles would be a combination of Fighter Squadron and Supremacy as you fight in X-Wings and Tie Fighters outside command ships but also have the ability to land inside said ships and fight on the inside while you sabotage them for the overall victory. This would also add in land-to-air and air-to-land combat, which would also fall in line with the overhauled token system. This could be an immense mode as well as it could be either 32v32 or even bigger. It would actually feel like all out war, and it would call for strategy.

It sounds a little crazy to say this mode could be the make or break for Battlefront 2, but honestly it is. The addition of space combat would fix so many little gameplay mechanics highlighted in this article, as well as bringing back an old audience who fell in love with the original Battlefront games who were let down by the reboot. Space battles alone would make Battlefront 2 a better game, and it's one of the most fun modes to ever be included in a shooter thanks to how dynamic it is. If Battlefront 2 would just go balls-to-the-wall like it should, it could be just as good if not better than the originals.

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