10 Things Uncharted 4 Already Does Better Than Quantum Break
9. Innovative Game Mechanics & Combat Options
For all Quantum Break tries to innovate by giving you access to a wide variety of powers, the actual level designs and combat encounters are over in minutes, with you barely having to do anything other than trigger each one consecutively to survive. The game's biggest hurdle is giving you bullet-sponge 'heavies' or static antennas that stop your powers until they're destroyed - short of sprinting at the speed of sound, there's nothing that makes you truly feel like an improvisational, time-bending badass.
Uncharted on the other hand has grown into itself as a unique third-person shooter that doubles as a platformer. By combining Naughty Dog's past experience with the latter genre, Drake moves with a fluidity that allows encounters in those games to be mad scrambles to stay alive, ducking for cover and returning fire whilst constantly staying on the move.
The beta confirmed this would remain the case, and even added in a new option to grapple to a variety of surfaces at the touch of a button. This extends your repertoire of tactile options to the vertical plane, and there's nothing so satisfying than leaping off a building, closing the distance with a well-placed grapple swing and then coming crashing down with a flying superman punch.
Quantum Breaks's failure to give you encounters where you're forced to actually learn its powers - or combo them together - to any degree of proficiency, makes it feel incredibly stale by comparison.