10 Things Video Game Developers Wish You Understood Better

9. Most Of Us DO Care About Fan Feedback, But It's A Double-Edged Sword

Horizon forbidden west
343 Industries

You know we do actually try to read and take on board all your grievances and feedback, right?

All developers are creatives, and creatives are a passionate bunch. We want to make sure you love what we make. If you don't love what we make, we want to know why, and try to find feasible and practical solutions to try to please as many people as possible within the community.

But this already raises several problems. Gamers rarely agree between one another, so often you all want different things:

- Sometimes the things you ask for are impractical/impossible within the parameters we have.

- We have likely already tried what you've suggested (if your message starts, "why didn't you just...", we already did. It didn't work)

It's like having three kids, asking if they want fish fingers for dinner, and one says "yes, but with curly fries", another says "I want you to bake a chocolate cake", and another just says the word "dump truck!" over and over again.

So what inevitably happens is we build a happy medium which both pleases the in-house designers, and attempts to address the whole community's suggestions at once.

What then ensues is a torrent of hate-mail, because... "nobody even asked for that".

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.