10 Things Video Game Developers Wish You Understood Better

4. COVID-19 Actually Had A Major Upside For Most Developers

Horizon forbidden west
Ndemic Creations

Let me just preface this by saying: This isn't making light of how devastating COVID-19 has been to the UK and the rest of the world. Far from it. COVID is a big sh*t, and nobody likes it.

But if there was any upside to emerge from the smoking rubble for game development... it would be the newfound acceptance and pragmatism of working out the studio.

Up until a few years ago, many studios were extremely militant about studio culture. In a lot of ways it was oxymoronic - you had to muster up infinite creativity, but only within the confines of a tiny box.

When you left the studio, the art tap had to be turned off; no flash drives would be allowed in the buildings unless officially okayed, and you weren't even allowed to sketch up ideas at home for fear that some Reddit Ninja would swoop in, garrotte you, then upload them for 14 upvotes.

Now, however, most studios offer remote or hybrid working options, remote drives secured via proprietary software sets, and special incentives to come visit the studio only when necessary. Instead of considering the measures temporary, a lot of studios have noticed an uptick in productivity... so have just kept providing the option permanently.

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.