10 Things Video Game Developers Wish You Understood Better

2. We're Largely All Friends - There Are No Real Studio Rivalries

Horizon forbidden west
Valve

"This year's Call of Duty got an 8/10, and Battlefield only got a 7! They must be FUMING right now!"

Let's get this out of the way - I have no clue why the internet in general seems fuelled by drama and negativity. Social media is practically perpetuated by it; people are far more likely to interact with a negative sentiment than to add to a positive one.

So, trolls and Angry Andrews will have to sleep uneasily in their moss-and-Dorito-covered bed-pits to learn that... game developers, by and large, all really like each other.

Genuine studio rivalries are really quite rare and, in those extremely uncommon instances that feuds do occur and persist, they're looked upon by other studios like a drunk uncle at a wedding - partial second-hand embarrassment, and partial cat-like readiness to quash the impending fallout when they decide to ruin it for everyone else by jujitsu-kicking the cake.

And this is partly down to the industry veterans living in something of a small world. I personally have worked with hundreds of extremely talented developers, expecting to move on and never see them again - yet time and time again, we end up working together.

It makes things infinitely more smooth and enjoyable just to be mates with everyone!

Internet, you could learn a thing or two from us, eh?

I said, you could learn a thin...

Ah, they're arguing about which type of orange is the juiciest again.

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.