10 Things Video Games Do (That We Never Want To See Again)
No one on Earth has ever enjoyed a tailing mission.
Video games are an incredible medium. The stories they can tell, the potential for engaging and refined mechanics, the whale of a time you can have in single player campaigns and multiplayer. That said, there are still things we wish they didn’t do.
These are the things that cause an audible groan when you come across them or make you ask yourself why video games haven’t evolved past including said frustrating feature or misleading mechanic. While some games feel slick as hell, even the best experiences can sometimes be ruined by those little things that, honestly, video games just need to stop doing.
This list was inspired by a reddit thread from Frogsplosion which is just a delightful user name, as well as my own rant-inducing video game irritations, so I hope you’re strapped in.
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10. NPCs Who Don’t Keep Pace With You
This one has definitely been discussed in gaming circles before but it deserves a slot on this list because there are few things as annoying as an NPC who runs faster than your walk speed but slower than your run speed.
I honestly don’t know how this happens in game development, a realm that I admit is absolute wizardry and awe-inspiring, but still.
This one used to be especially bad in games that are at least a decade old but I still stumble upon it occasionally in newer games. You’re beckoned after an NPC who runs off ahead but at a slower run than your hero protagonist run so then you have to do that weird run/walk thing to get up to where they are. Not to mention if they’re telling some story during said walk or run that requires you to be nearby then if you stray too far they stop talking and once you catch up they begin the sentence all over again.
That little extra annoyance could be its own point but we’ll just throw it in this entry.