10 Things Video Games Really Need To Stop Doing

4. 3D Platformers Not Indicating Where You’ll Land

Sonic Unleashed
Sega

This is an entry that doesn’t need a lot of explanation. While things are getting better, especially in the case of studios who have been around the block when it comes to creating stellar platforming experiences, there are still platformers that are nigh-on unplayable because you just can’t be precisely sure about when your little guy is going to land.

This is one of those things that makes older platformers pretty impossible to go back to, and in 2022 it’s unforgivable for a game in the genre to drop the ball on this one.

Sonic Unleashed is a great example of a game that fumbles with this mechanic as in its night stages the Werehog doesn’t have a shadow on the ground making the platforming wildly frustrating. As game engines have evolved this has become way less of a problem but enough of us were burned by early 3D platformers that I think we can safely say we never want to see video games doing this ever again.

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Contributor
Contributor

Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.