10 Things Video Games Really Need To Stop Doing
2. Respawning You Without All The Stuff You Just Used In The Last Attempt
If you’re failing at a game, traditionally you’d expect more hand-holding, not less. Not so for games that let you fail and don’t even let you keep the items you used during your last try.
Destiny 2 is a great example of games that screw you over in this particular regard. Die during a boss fight and sure, you’ll respawn, but you’ll do so without the ammo you used in the last fight. If you’re thinking somebody who couldn’t pull it off the first time is probably not going to be able to do it with even less resources at their disposal you’d be right. If the boss is going to come back swinging at full health, it feels like the least a game can do is let you have another shot at it with the arsenal you first came in with. On top of this, punishments for dying in general are pretty crappy. Whether it’s Dead Island sapping 10% of your money, Vampyr not giving back your potions and bullets if you die, or Borderlands 2 slowly sapping your ammo and money.
While some people are gluttons for punishment with this sort of mechanic, plenty more could happily do without it.