3. The Simplicity
Assassin's Creed 3 features a new take on economy - you can build your own little community so that you can get people to make things for you. An interesting idea - on paper - but in execution it's overly complicated, laborious and kind of boring. I must admit I played through the entire game without having to rely on any of this stuff. Only after completing the main story did I go back and begin to investigate what this 'side-game' actually was. You know, because I thought I was playing an assassin - not a landlord/trader. Time would have been better spent a) including the homesteaders in the main plot somehow to pay off befriending them and or b) having Connor himself learn to do things like fletch his own arrows (this could have been a mini-game) and forge his own weapons... Maybe the whole land owner scenario was Ubisoft's subtle way of incorporating themes of ownership during these turbulent times... or maybe it was just another extra that wasn't needed. The only thing I spent money on buying was consumables. Like arrows. There was nothing else to buy anyway. Sure, I could have taken the time to befriend the right people at the right times and locate the right materials and send them away and... Or I could just save myself the aspirins and buy arrows. So I did. Because I'm an assassin, not an accountant. Or at least I thought I was...