10 Things You Need To Know About Oculus Rift

8. What Facebook's Acquisition Means

You may have also noticed that in March 2014, Mark Zuckerberg announced in a Facebook post that Facebook had bought Oculus. In the post, he said: "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting a doctor face-to-face - just by putting on goggles in your home." This unleashed a series of backlashes for Oculus, who had originally started the ball rolling through crowdfunding site Kickstarter. Most notably, Markus Persson, creator of Minecraft, said in a blog post: "Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers and nothing but building user numbers." Despite this potential animosity, speaking at the Oculus Connect 2 in September last year, Palmer Luckey announced that the Windows 10 version of Minecraft will support the Oculus Rift from next year. https://twitter.com/oculus/status/647103412576718848 What Facebook's involvement actually means, is that Rift will have a larger social side than before, as in the not-so-distant future it will be more than just a gaming device. Luckey told Fasy Company magazine that "right now you have very abstract social networks. So it will be really interesting to see what happens if virtual reality ever progresses to the point where you can have a very realistic way of interacting. The only difference is that you can be whoever you want to be, instead of whatever cards you got dealt in real life. It's the stuff of science fiction, but we are not too far away. People already spend hours a day on Facebook. What if it was truly engaging and immersive, rather than a filtered version of your real self?" In other words, 'watch this space'.
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