10 Times Fans Fixed Major Video Game Issues
1. DSFix - Dark Souls: Prepare To Die Edition
The Souls series has a weird history in the grand scheme of things. Demons Souls was originally overlooked by critics and most of the wider gaming space, meaning that it's only through a cult following that we even got it's spiritual successor Dark Souls. And whilst the game was an instantly celebrated success on console, FromSoftware set a terrible precedent with it's PC port.
The "Prepare to Die" edition of Dark Souls, released nearly a year after it's PS3 and Xbox 360 launch, was hugely underwhelming. The frame rate was horrifically low, grinding even further in some more complex areas. Blighttown, infamously, could cause the game to crawl down to unceremonious crash.
On top of this, the game just wasn't up to par with the console releases. Textures were fuzzy and the game was locked to a particular resolution, for some unknown reason. It was still Dark Souls, but it was not a good first introduction for PC players.
Thankfully, the simply-titled DSFix mod helps the game's information navigate it's way out to the player in a smoother fashion. This enables the game to run at a pretty steady 60fps, even in the dreaded Blighttown. Anti-aliasing is improved, the resolution is unlocked and there's even bug fixes.
This was all apparently done in 23 minutes by a legend of the Soulsborne community, Peter Thoman, who turned his passion for modding into a full time job in the games industry.