10 Times Rockstar Almost Made You Stop Playing GTA
1. Death Row (Vice City)
If there's one thing outside of "water missions" GTA has seldom tightened up enough to feel reliable and genuinely fun... it's actually third-person shooting missions.
Never knowing whether to lean into manual aiming, lock-on, assisted or a mix of all three (check out the myriad options in GTA V as Rockstar's way of saying "Go on, you figure out what's best"), Death Row asked you to take on a staggering array of foes by yourself.
Scattered across a junkyard from top to bottom, left to right, the whole mission was on one checkpoint, and you were literally at the mercy of the game's broken lock-on.
Someone firing from literally two feet away, right in front of you? Na, the game thinks you need to shoot at that person on top of a bin in the distance.
Just straight up bad.