10 Times The Games Industry Had No Idea WTF It Was Doing

2. Trying To Push Paid Mods

fallout 4 paladin danse
Bethesda

One of the most pressing problems with the big-wig gaming companies and publishers is that they have a habit of suddenly trying to monetise things that have been free for years.

We saw it with the implementation of online passes, where developers suddenly decided that you needed to pay them for the luxury of online multiplayer (even though most people were already shelling out for subscriptions to Microsoft and Sony to do the same thing), but by far the worst example is the recent push by publishers to charge players for mods.

The modding community has been huge for years, and part of the appeal of certain games comes entirely from the player-created add-ons that keep fans returning to the title for years after its initial release.

Obviously publishers can't fathom the idea of anyone continuing to play a game without also continuing to pay money for it, and so recently companies like Bethesda have attempted to capitalise on these communities by charging for this fan-made content that had until now, always been free.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.