10 Times The Games Industry Had No Idea WTF It Was Doing
2. Trying To Push Paid Mods
One of the most pressing problems with the big-wig gaming companies and publishers is that they have a habit of suddenly trying to monetise things that have been free for years.
We saw it with the implementation of online passes, where developers suddenly decided that you needed to pay them for the luxury of online multiplayer (even though most people were already shelling out for subscriptions to Microsoft and Sony to do the same thing), but by far the worst example is the recent push by publishers to charge players for mods.
The modding community has been huge for years, and part of the appeal of certain games comes entirely from the player-created add-ons that keep fans returning to the title for years after its initial release.
Obviously publishers can't fathom the idea of anyone continuing to play a game without also continuing to pay money for it, and so recently companies like Bethesda have attempted to capitalise on these communities by charging for this fan-made content that had until now, always been free.