10 Times Video Games Embraced Their Glitches
1. Devil May Cry - Juggling
The story of Devil May Cry is an interesting one that all started with Capcom's PlayStation 2 game, Onimusha. After it was found to have a glitch that meant the protagonist could keep enemies in the air with constant sword slashes, it sparked the idea for a game based entirely around this mechanic.
Meanwhile, the first Resident Evil game for the PlayStation 2 was underway. The plan for the new Resi was to focus on a character named Tony, an invincible man with superhuman abilities, who would explore a gothic castle to uncover his story. Worried that this new draft was too much a departure from the series, the Resident Evil idea was handed over to a small team in Capcom. Tony’s name became Dante, and with plenty of great ideas and some real smart cookies, Devil May Cry was crafted and juggling was born.
Exactly how Street Fighter 2 shaped the fighting genre by introducing combos, Devil May Cry flipped the hack and slash genre on its head by introducing juggling.