10 Times Video Games Found A Way To Be Even Worse

8. Mobile Exclusivity - Command & Conquer: Rivals

Ghost Recon Breakpoint
EA

Once upon a time, the Command and Conquer franchise was the crowned king of the RTS genre, but the series tanked with the release of 2010's widely despised Command & Conquer 4: Tiberian Twilight.

Originally created as an online game for the Asian pro-gaming market, it was reworked into C&C 4 in an attempt to boost sales, as unsurprisingly didn't pan out well at all.

The uninteresting campaign, embarrassingly lousy live-action videos, intrusive DRM, and poor multiplayer functionality were all pilloried by critics and players alike.

And after years of stalled projects and buzz about a new C&C game, it ultimately turned out to be a mobile-only title, Command & Conquer: Rivals.

Though critical reviews actually weren't bad, the fan response both pre and post-release was scathing, with many decrying EA's decision to take a cherished franchise and shift it to mobile, complete with predatory microtransaction implementation.

C&C 4, as disappointing as it was, was at least playable on the lead platform that first made the franchise famous.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.