10 Times Video Games Got Science WRONG

1. Impossible Acrobatics - Prince Of Persia

The Last of Us
Ubisoft

With its focus on time manipulation, the Prince of Persia franchise may cast much of our known physical world to the wind, but arguably even more ridiculous than its time travel hooey is the game's approach to basic physics.

The big lure of the Prince of Persia games, beyond the time gimmick, is the Prince's ludicrously entertaining array of acrobatic abilities, allowing him to run along walls and make absurd leaps in a single bound.

But of course, anyone who's ever tried parkour knows that there's no physical way for a human being to make a far-flung leap onto a teeny tiny ledge without breaking every bone in their hands and more than likely falling to their deaths.

That's to say nothing of the Prince's incredible ability to run along walls at will.

And to be clear, the Ubisoft Prince of Persia games couldn't care any less about presenting plausible physics, but considering that the earlier iterations of the Prince possess no supernatural powers, it's still a flagrant violation of the laws of physics.

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Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.