10 Times Video Games Knew They Were Being Annoying

1. The Ice Arrows Suck And Nintendo Knew

zelda ocarina of time ice arrow
Nintendo

Almost every major new item in The Legend of Zelda: Ocarina of Time has an important purpose.

Sometimes it’s an excellent new versatile combat tool or a way to access previously unavailable places in the game world. A little ways into the 1998 game you need to contend with the formidable Gerudo’s Training Ground. It’s a tricky obstacle course that is essentially a mini-dungeon requiring Link to defeat enemies on a time limit, solve environmental puzzles, and avoid getting squashed by boulders or stabbed by those flying sharp things that move way too fast.

All this to say, it’s not a walk in the park by any means. Unfortunately at the end of it you’re rewarded with the ice arrows, an item that is kind of useful for exactly one boss and basically nothing else.

While you might be glad you had them for the encounter with Bongo Bongo, assuming you hadn’t already killed him before you got there. Otherwise you’ll take one look at the Ice Arrows, admit they’re pretty, and then they’ll sit unused in your inventory until the end of time.

To add insult to the injury of their pointlessness, a Gossip Stone even says “ They say that the treasure you can earn in the Gerudo's Training Ground is not as great as you would expect, given its difficulty!" No kidding.

I guess the real prize was the friends you met along the way? Maybe? In any case it certainly wasn’t the ice arrows and the game knew it screwed us on that one.

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Contributor
Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.