10 Times Video Games Knew They Were Being Annoying
8: Discworld Agreeing Adventure Game Systems Are Bizarre
Discworld is the brainchild of the late, great Terry Pratchett and in the 1990s multiple video games were created that brought the fantasy realm to life in point-and-click adventure game glory.
The Discworld games starring the wizzard Rincewind run him through the familiar gamut of adventure game silliness ranging from wildly eccentric NPCs to bizarre puzzle solutions and piles of seemingly useless items to collect as you go.
While all of this could be taken with a grain of salt, the developers decided to poke fun at what had been firmly established by this point as standard adventure game absurdity. Rincewind constantly complains about the ludicrous individuals he needs to speak to, the near constant fetch quests he is sent on, remarking that “everyone seems to want something”, and the inane puzzle items and solutions.
Toward the end of the game Rincewind encounters the man who supposedly sold all those especially silly puzzles and he shouts at him to which the man admits they were largely for padding.
The entire game pokes fun at itself the whole way through and given it’s Eric Idle’s charismatic voicework as Rincewind at the centre of it all it’s admittedly a good time. Even if the developers are constantly reminding you they know how annoying adventure game logic, needy NPCs, and absurd puzzles are in adventure games, including the one they made.