10 Times YOU Made A Video Game Impossible

10. Skulls - Halo

Halo Skulls
Bungie

A video game isn’t a video game without secret collectables littered throughout. Sometimes, these trivial pick ups are solely for the sake of achievements or world-building, such as the intel in some Call of Duty games. Halo did secret collectables its own way, with Skulls.

Introduced in Halo 2, Skulls originally tweaked gameplay on the fly, changing up how the enemies or game mechanics functioned, or even just added a layer of whimsical nonsense to the whole experience.

From making enemies stronger and more accurate, to removing your HUD (weapon models and all), making all enemies invisible, or having them burst into confetti upon a successful headshot, Skulls would either make your experience more fun or more difficult. For the more seasoned players, Skulls were used to ramp up the difficulty outside of the predefined levels, such as one that halved the ammo found throughout the levels and dropped by defeated enemies.

Everything was in place to make your next playthrough of the game so much more interesting. Whereas Halo 2 triggered Skull effects upon pickup, Halo 3 had you activate collected skulls in the menus before a mission, meaning you could switch on pretty much everything for a particular level (given you’d collected them all throughout the game), and have quite the interesting time with grenade-dodging grunts, shields that won’t recharge unless you kill an enemy with a melee attack, and NPCs spouting more humorous dialogue.

If you’re feeling really confident, why not play Legendary All Skulls On, which does basically what it says on the tin. You brought this on yourself.

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Born in Theatre, sits at a Computer. After over a decade of tinkering with Video Editing software, Rich gets to spend his precious time editing whatever's thrown at him. Also the go-to for Doctor Who, and could tell you why Sans Serif fonts are better than most. Still occasionally tap dances under the desk.