There are great video games made up of very simple ideas on tiny budgets and great video games that span hundreds of hours of gameplay with more features than you can shake a stick at. Do people still say that? Well, let’s bring it back.
No matter the budget, genre, or size of the game, there are developers who for one reason or another seem to pour extra love into their creation. This can come in the form of alternative narrative paths, extra characters, complex mechanics, or interesting approaches to combat.
In the case of this list, though, we’re tucking into some of the minicluse details these developers added that made their games all that much better.
Whether by increasing our connection to the game world, making players feel like they have a real impact on the game environment and the people who inhabit it, or letting players walk in the shoes of their protagonists, these seemingly insignificant features were set to impress.
10. Lose An Eye And Half The Screen Goes Dark - Metal Gear Solid 3
Of course Hideo Kojima and his tendency to pepper games with all sorts of easter eggs and mechanical tidbits that wouldn’t occur to your average developer makes an appearance on this list.
Between the Metal Gear series and Death Stranding there are loads of tiny details we could have picked, but we’re going to go with Snake losing his eye in Metal Gear Solid 3.
When Big Boss lost his eye during an encounter with Ocelot in Operation Snake Eater, you’ll notice the right side of the screen has a blacked out vignette. Just like if you closed one eye. Like many of the things on this list, Kojima could have not done this and made just as excellent of a game, but to implement the visual distortion reflecting Snake’s actual vision brings it to the next level. Reportedly, the 3DS port of the game even prevented the player from using the 3D depth slider when in third-person mode to reflect the loss of his eye.
Since then Life Is Strange 2 and Inscryption have used the same feature to great effect but kudos to Metal Gear for doing it first.