10 Tiny Details Video Games ALWAYS Get Wrong
4. Indestructible Structures
Whenever picking up a new game for the first time, one of the first things that you likely do is see how much you can interact with the environment. As games become bigger and more complex, their worlds also become more interactive. However, there is always limits to this - even if it doesn't make any logical sense.
Take one of the many shootouts that can happen in Grand Theft Auto, for instance. Explosions and bullets will easily obliterate traffic, streetlamps, and unlucky bystanders, but glass windows and buildings will remain untouched. The same holds true if a speeding car is rammed straight into a window; the fragile glass will be unscathed whereas the car will be destroyed.
Similarly, it's never clear which game assets can be knocked down when driving or which will simply stop the vehicle dead in its tracks when hit.
While indestructible structures in games don't correlate with the laws of physics, there's good reason why this is he case. Not only would programming every asset to be destructible be an incredibly time-consuming and expensive process, it would also allow players to level entire maps, potentially putting the game in an unwinnable state.