10 Tired Video Game Plots Everyone Is Sick Of Seeing
5. The Sudden Super Villain
For developers, boss fights are a hassle. Theres a huge amount effort and work that goes into animating complex characters, setting up custom camera angles to show them off and, of course, making the boss seem like a serious threat while also nudging the player towards the clues they need to defeat it. When it comes to your arch-villains, though, the stakes are higher particularly if theyre the cunning, talkative type instead of the half-naked juggernaut type. Loki and Thor can spar, and so can Bond and Trevelyan, because their strength is roughly similar but how do you design a boss battle when your villains only powers are wealth and malevolence? Well, sometimes theyll have a handy mech or an attack helicopter to even the odds when fighting you, but theres another way you can predict what form the last boss will take. Ask yourself: at any point, did the villain come into possession of a chemical that makes people super-strong? If the answers yes, the final fight is pretty much set in stone. The villains going to overdose on their own superdrug, transforming from a chatty maniac into a roid rage juggernaut. Its a pretty safe bet that youll have to coax them into running into a wall before you can chip away at their health, too. This approach spoils what made the villain special they didnt need their fists to be frightening, and more often than not their chatty personality gets subsumed once they Hulk Up, meaning you might as well be fighting another nameless monster. Its all a bit of a shame, really.