10 Totally Broken Yu-Gi-Oh Cards They Had To Change For Being Too Powerful

4. Brain Control

Like all the best Yu-Gi-Oh! cards, Brain Control is beautiful in its simplicity. For the measly cost of 800 life Points, the player could take control of an opponent's Monster until the End Phase. While it's always fun to wreck havoc with your opponent's favourite Monster, Brain Control was most useful in providing a convenient way to get rid of nasty threats.

You're facing up against an absolute powerhouse you can't destroy? Activate Brain Control, and tribute it for a measly Level 5. Your opponent has a Stardust Dragon out and you're looking for an easy way to Summon your Shooting Star Dragon? You can't destroy Stardust Dragon with a card effect, but you can Brian Control it and use it as a Synchro Material.

Well, you could. The new version of Brain Control specifies that you can only use it to take control of your opponent's Monsters than can be Normal Summoned or Set. This effectively means Brain Control can no longer take over your opponent's Ritual, Fusion, Synchro, Xyz and Link Monsters, as well as being unable to possess any of the multitude of creatures that require Special Summoning mechanics to be brought forth. While Brain Control could be a decent Side Deck choice, there are few Normal or Effect Monsters worth controlling, rendering this card redundant.

 
Posted On: 
Contributor
Contributor

When Matteo isn't cashing in on a lifetime of devotion to his favourite pop culture franchises and indie bands, he's writing and publishing poems and short stories under the name Teo Eve. Talk about range.