10 Unbelievable Inspirations Behind Your Favourite Video Games

6. Silent Hill 2 - Crime & Punishment

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Konami

Released in 2001, Silent Hill 2 was a critical and commercial success, heralded as the greatest entry in the entire franchise. Strangely enough, the game was actually influenced by Fyodor Dostoevsky’s Crime and Punishment – a novel written in nineteenth-century, released in twelve equal instalments in The Russian Messenger.

In the novel, the protagonist is forced to deliberate upon the morality or murder, suffering a tremendous amount of mental anguish in the process.

In the game, James Sunderland is revealed to have committed the act himself, punishing himself through self-imprisonment. In both cases, the protagonists are tortured immensely by their decisions, the ethics of murder an important theme in the construction of each work.

In terms of style, Silent Hill 2 takes numerous cues from popular cinema, including the works of David Lynch, David Fincher, Alfred Hitchcock and David Cronenberg. With that being said, Takayoshi Sato – lead developer on the series – cited Crime and Punishment as his first inspiration, suggesting that the game’s story was based entirely on the novel, and slowly modified as more writers were added to the project.

Contributor
Contributor

Formerly an assistant editor, Richard's interests include detective fiction and Japanese horror movies.