10 Underappreciated Video Games That Deserve A Sequel
5. Alpha Protocol
It feels like every other game bills itself as open ended, granting the player the ability to play and take the story in many different directions more often than not this is a gross exaggeration.
Alpha Protocol tried to buck the feeling of being fenced in by focussing mostly on the places you can take the story with your choices in dialogue trees by offering as much possible variety as possible, while keeping the gameplay itself fairly fenced-in.
Dropped into the shoes of Michael Thorton the game starts off looking pretty simplistic, with only the choice of two preset classes or a complete blank slate to edit to your heart’s desire. But later on you’ll find that the meat of the experience and the vast majority of the enjoyment people take from alpha protocol is through the wealth of choice you have in story progression.
Depending on the order you take missions and how you interact with characters and at what times you can end up with drastically different playthroughs, and just seeing how Thorton interacts with his cohorts and enemies as you do very professional things like hang up on your boss or pretend to have communications problems so you can execute surrendering bad guys.
The promise of Alpha Protocol is tied into the variability of its story, and a sequel that could deliver a future for every possible end point would genuinely be a step-up in what we expect from narrative driven video games.