10 Underrated Video Games That Were Way Ahead Of Their Time
5. Fahrenheit/Indigo Prophecy & Heavy Rain
Despite the likes of Gone Home, Firewatch and Everybody's Gone to the Rapture being regarded as narrative envelope-pushers, it's Telltale's The Walking Dead that really takes the cake as revolutionising how direct storytelling can meet with gameplay to form a full experience.
Such critical acclaim always leapfrogs David Cage's contributions to the industry, mainly because thanks to Fahrenheit's godawful back third - where you're tasked with fighting a physical manifestation of the internet... yes really - and Heavy Rain's terrible voice acting, his games never truly broke through to the mainstream.
Still, in terms of artistic expression, Cage was the first guy to recommend players don't actually play his titles more than once, instead he wanted you to "live with your decisions" - rather like Telltale's output.
And, as for quick-time events or on-screen button prompts guiding the occasional contextual animation, Cage's games had them in spades back when Telltale were still working on Sam & Max.